![]() In August 2019, Microids announced that work is underway on the next chapter of the franchise, Syberia: the World Before. At some point after the initial announcement, work on the game has been apparently quietly stopped, before it was Un-Canceled again in 2012 and eventually just as quietly released onto Steam and the PlayStation 4 on April 20, 2017. The game was originally to be an Intercontinuity Crossover with the Post Mortem (2002)/ Still Life series (also by Microids), where Kate would have teamed up with Victoria McPherson, - although this ultimately proved to be an April Fools' Day joke by the publisher. ![]() Microids has announced Syberia 3 as far back as 2009, with Benoit Sokal back in the director's seat. When the second game came about, most players who expected a repetition of the Syberia wonder were disappointed, for the original atmosphere has been lost in development, which many attributed to Sokal's lack of involvement with it. The original game became an epic Flame Bait immediately after the release: while the hardcore, long-time adventure gamers panned it for a simple story and primitive puzzles, the newer generation (many of them introduced to the genre through Syberia in the first place) universally admired its artwork and atmosphere, considering it a Spiritual Successor to The Longest Journey classic. Originally planned as a single game, it was split in two due to Executive Meddling, with Syberia being released in 2002 and Syberia II, in 2004. ![]() ![]() Syberia (not to be confused with that cold, unfriendly place in Russia called S iberia, or with an older game titled Cyberia) is a Clock Punk Adventure Game duology, developed by Microids, designed by Benoit Sokal, and written by Catherine Peyrot. ![]()
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