![]() ![]() I have a small issue with the ranking of MM/BM with any time u rank MM over BM for anything other than HT and PB.įirst of all, I think as other threads (especially the worst class ranking one) have mentioned - MM is far superior in PB because of snipe being as it is on body as well as the cleaving ability of MM for multiple targets in HT. But 1-120 though they are by far the worst class to play, they are Hermits but worse in every single way, with laughable single target damage and even more laughable mobbing. They have enough skills and enough early DPS to smash most classes in all content with only a few SP investments, from farming cards to bossing to general training. I'd say WK is better than Marauder but Crusader is below Marauder.Įarly Corsair is also probably a sleeper class. I would say that White Knight is a stronger 3rd job, they get a 1.75x multiplier compared to Crusader's 1.6, along with ele weaknesses to boost that further. Hero I don't even think I can justify making for any reason. Paladin just needs to get minimum 50k Blast lines for Nameless pin, and DKs just need to reach 150 so they can be an HB mule for PB. 150-170 is really the only time warriors have a justifiable use but other than that they're trash. ![]() Heros and Paladins generally wait until like 140 to even begin, and without it they're basically trash everywhere. I'd rank warriors much lower 120-150, with DK on top as they have the least to build before gaining stance. Maybe the level categories could use different names, it's a bit confusing. So, comment down below if you think some classes should rank differently and why. ![]() To learn about the difference in understanding of how the different classes perform at different stage of the game from other people perspective. Players can know what class is more rewarding based on how far they want to progress the game.Īlso, hopefully a more holistic idea of how one class progress throughout the game instead of just which class is the best endgame wise. In terms of content, do mind that it also takes into account how wanted a class will be in such content. This will be somewhat more influential as the game progress into the late game with more bossing content being accessible. Mainly, there are 2 type of progress but at a later part of the game, only the second part of progress remains:Īlso note that the ability of one class to earn meso hugely affects how fast one character can progress in the game, which can be through buying leech or buying stronger gears.Ī secondary metric that I would also like to use is content diversity, which in a sense, helps the player to be rather motivated to play the game longer and thus help with a faster progress. The main metric for categorising the classes are based on "progress". ![]()
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